Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Final Fantasy VII Remake Is Inspired by Final Fantasy XIII

While Final Fantasy XIII (FFXIII) and its two sequels aren't the most revered of Japanese role-playing games (JRPGs) it appears that they have influenced the making of Square Enix's Final Fantasy VIIRemake.
The news comes via magazine GameInformer, posted gaming forum on NeoGAF. It spent quality time at Square Enix's Tokyo office playing the soon to be released Final Fantasy XV (FFXV). Naturally, Final Fantasy VII Remake was a point of discussion. You can expect each of the episodes in the Final Fantasy VII Remake to be a full fledged JRPG experience.
"In regards to FFVII remake. Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes," the magazine reads.
While narrative changes to a game as celebrated as Final Fantasy VII might seem like heresy for many a diehard fan, its creators are confident in doing right by them.
"They clarify they aren't changing everything but [Yoshinori] Kitase [the game's producer], [Tetsuya] Nomura [its director], and [Kazushige] Nojima [writer on the game] feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to have a much shorter development cycle than FFXV."
It's a shrewd move to keep the series' faithful aware of what to expect and it means that we'll be getting three "proper" releases despite their episodic nature. Don't expect them anytime soon though. Unlike most Western publishers, Square Enix tends to announce its big projects years prior to release.
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Hollywood Woos 'Generation Xbox' With 'Hardcore Henry'

First-person live-action shooter "Hardcore Henry" hits theaters this weekend in a blaze of buzz hailing the movie as a new cinematic genre for "Generation Xbox" - but sharply dividing critics.
The Russian-American production shares the aesthetic of hit "point-of-view" video games like 'Halo' and 'Call of Duty,' but with real actors, filmed on GoPro cameras attached to the main character.
"Action cinema has always thrived when it captured the sensation of participating in dangerous situations that most people would much rather avoid in real life," said Russian first-time director Ilya Naishuller.
"The goal with 'Hardcore Henry' was to push it a step further, to put the audience right into the body of the protagonist, to have them experience the primal, exhilarating feeling that we usually view from a much safer distance."
The first-person device isn't new; audiences have gazed out from behind the eyes of the hero or antagonist in all manner of action and horror movies, from 'Halloween' and 'The Evil Dead' to 'Predator' and 'Jaws.'
What is new is a movie that uses almost no other type of camera angle, from its violent opening scenes until its blood-spattered conclusion, 96 minutes and several dozen gruesome deaths later.
It is the logical conclusion of a decade that has seen Hollywood flirt with gaming franchises like 'Tomb Raider' and 'Resident Evil' to attract 'Generation Xbox,' a term popularized by British screenwriter Jamie Russell.
UltraviolenceIn his 2012 book "Generation Xbox: How Videogames Invaded Hollywood," Russell argues that Hollywood has been losing the prime moviegoing demographic of 18 to 24-year-olds who are increasingly thinking: "Why watch a movie, when you can live inside one?"
"Generation Xbox knows that the once solid boundary between games and movies has become a permeable membrane. They use their Xbox 360s and PS3s to watch Netflix movies. They create their own machinima videos out of the latest first-person shooters," he says.
"They're more likely to have a poster of Niko Bellic from 'Grand Theft Auto IV' on their bedroom wall than Travis Bickle from 'Taxi Driver' or Tony Montana from 'Scarface.'"
"Hardcore Henry" opened on 3,000 screens in the United States over the weekend, distributed by STX Entertainment, which snapped up the worldwide rights at the Toronto Film Festival.
It also debuted in Russia, mainland Europe and Britain, with critics divided over what to make of cinema's latest innovation.
Shot mainly in Moscow, with a few days in Los Angeles, the film opens with protagonist Henry having lost his memory and learning he is a cyborg who must protect his wife from a gang of ultraviolent criminals.
The audience is not shown Henry's face - even in the mirror - apart from one fleeting half-glance near the end, and the character is not assigned to an actor in the credits.
"Hardcore Henry" grew from a first-person music video made by Naishuller for his punk band "Biting Elbows" that became a viral sensation, attracting over 120 million views on video-sharing sites.
Filmmaker Timur Bekmambetov, whose credits include thriller "Unfriended," and fantasy "Abraham Lincoln: Vampire Hunter," persuaded the novice director to turn his concept into a feature film.
'Transformative filmmaking'"I admired Ilya's daring, creative spirit. There are three major factors that draw me to a project - originality and boldness, and an interesting concept," said Bekmambetov.
In front of the GoPro for much of the running time is South African actor Sharlto Copley - who played lead roles in a string of hits including 'District 9,' 'Elysium" and 'Maleficent' - as Henry's mentor who guides him through a series of increasingly deadly assignments.
Haley Bennett, who was in Antoine Fuqua's 2014 film 'The Equalizer' and stars in his upcoming remake of 1960 western "The Magnificent Seven," appears as Henry's wife, while Britain's Tim Roth makes a brief appearance as his father.
The movie has been touted as a potential game-changer to rival CGI, introduced in "Westworld" (1973), the "steadicam" in 1980's 'The Shining,' or the slow-mo 'Bullet Time' of the 1990s 'The Matrix' trilogy.
"If 'Hardcore Henry' succeeds, then Naishuller's technique could go from being greeted as a gimmick to zeitgeist transformative filmmaking that disrupts traditional notions of the movie-going experience," said Ross Lincoln, a critic for film website Deadline Hollywood.
But he went on to describe Naishuller's movie as "more of an endurance test" than traditional actioner that "asks much of anyone who is not a hardcore gamer."
The New York Post made the wry observation in its one-star review that the film had "precisely replicated the experience of watching someone else play a video game."
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Nazara, Supercell's Game Lead, and London Venture Partners Invest in TrulySocial

Nazara Games has announced its investment in London-based mobile games studio TrulySocial along with London Venture Partners and Supercell's Game Lead, Drussila Hollanda-Grönberg.
"We see a perfect fit with TrulySocial's contemporary social world and are working with them to bring a completely new genre of gaming to India." said Nazara CEO Manish Agarwal.
"With TrulySocial we are delighted to have an opportunity to see ourselves along with key international players. We plan to bring new, innovative and delightful content for the Indian gaming audience. We believe in their team's idea of 'not just making a game but changing gaming' is what excites us and motivates us to making this investment in their conviction."
Founded in 2011, TrulySocial is working on a social mobile game for Android and iOS called Hugs (which seems to be its only game at the moment). TrulySocial's website has described it as one that will "truly gamify social and romantic encounters" along with a steady stream of celebrity-themed content. Considering Nazara's access to celebrity licenses in India, we won't be surprised to see it localise and distribute Hugs for an Indian release.
The company has been on a deal-making spree of late. This follows up Nazara's most recent announcement of signing up Hrithik Roshan to feature in mobile games as well as its access the Virat Kohli license. And that doesn't include the Amar Chitra Katha and Chhota Bheem properties it has or itspublishing deal with ZeptoLabs.
Last year, industry sources claimed Nazara was looking to raise between $50 to $100 million in funding. Hopefully we won't have to wait too long to see a majority of these deals result in an actual game release.
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