China's Huawei Evaluating Mobile Phone Manufacturing in India

China-based Huawei is evaluating ways to start production of mobile phones in India through contract manufacturing in association with Foxconn and is currently studying the business models and tax incentives.
A delegation of Huawei, led by its India CEO Jay Chen, met Telecom Minister Ravi Shankar Prasad on Friday and apprised him of its expansion plans for the country.
"We had a very elaborate talk and they have said that till now they have invested $2 billion (roughly Rs. 13,309 crores) in India in the last 16 years," Prasad said.
"They have a facility in Sriperumbudur... they are selling one million phones in India... if you are selling one million phones, you better start manufacturing here and they have promised me, they will explore the possibility. They are in talks with Foxconn on a contract basis. They are welcome to do business in India," Prasad said. Huawei is serving 40 networks worldwide from its offices in India.
Asked about manufacturing plans in India, a Huawei representative, who was part of the delegation, said, "(It) depends on the business volumes, we are still evaluating... we are trying to understand the policy, tax incentives and the business models. Currently, we manufacture the network equipment."
Apart from Huawei, officials of two other Chinese telecom companies, LeEco and ZTE, met the minister. Also, global CEO of US-based Avaya, Kevin Kennedy, along with Vishal Agarwal, who is MD (India and Saarc), called on the minister.
"All these companies are into ICT, into electronic manufacturing and communication services and all of them are very bullish about India. They are keen to invest and expand their footprint in India," Prasad said.
"I made three things clear to them. You are most welcome to do business in India, but keep sensitivities in mind. India is an open democratic society, be sensitive to issues of cyber-security and follow India's regulatory scenario properly."
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Final Fantasy VII Remake Is Inspired by Final Fantasy XIII

While Final Fantasy XIII (FFXIII) and its two sequels aren't the most revered of Japanese role-playing games (JRPGs) it appears that they have influenced the making of Square Enix's Final Fantasy VIIRemake.
The news comes via magazine GameInformer, posted gaming forum on NeoGAF. It spent quality time at Square Enix's Tokyo office playing the soon to be released Final Fantasy XV (FFXV). Naturally, Final Fantasy VII Remake was a point of discussion. You can expect each of the episodes in the Final Fantasy VII Remake to be a full fledged JRPG experience.
"In regards to FFVII remake. Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes," the magazine reads.
While narrative changes to a game as celebrated as Final Fantasy VII might seem like heresy for many a diehard fan, its creators are confident in doing right by them.
"They clarify they aren't changing everything but [Yoshinori] Kitase [the game's producer], [Tetsuya] Nomura [its director], and [Kazushige] Nojima [writer on the game] feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to have a much shorter development cycle than FFXV."
It's a shrewd move to keep the series' faithful aware of what to expect and it means that we'll be getting three "proper" releases despite their episodic nature. Don't expect them anytime soon though. Unlike most Western publishers, Square Enix tends to announce its big projects years prior to release.
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Outlook for Android, iOS Gets Evernote, Facebook, Wunderlist Calendar Integration

Microsoft on Thursday in its blog post announced that it is integrating Wunderlist, Facebook and Evernote into the Outlook app for Android and iOS, as 'Calendar Apps'. This means that users would now be able to see their notes, Facebook RSVP events, and to-do lists from these apps inside the dedicated Calendar tab in the Outlook email app.
Inside the tab, users can swipe right and tap on the add icon besides the Calendar Apps to connect their Wunderlist, Facebook, and Evernote accounts inside the overflow menu and see all of them at a single place, says the Redmond-based tech giant.
Once connected, user's all Wunderlist to-do tasks will show up in the Outlook calendar app in the All Day section. One can tap on the to-do list to view the details as well. Any extra tinkering with the list will prompt users to open the task directly in the Wunderlist app. Microsoft also points users to the recently released Wunderlist add-in for users of the new Outlook.com, Outlook 2013/2016, and Outlook on the Web for Office 365.
Similarly, users can connect their Facebook accounts from inside the overflow menu. Once connected, the Outlook calendar will show the events users are invited to or have accepted on Facebook. It would also show their Facebook friend's birthdays. Tapping on a Facebook event inside the calendar section will let them RSVP an event and view its details as well. For any additional information, the page would ask users to directly open the Facebook app.
As for the Evernote service, the Outlook calendar tab will show users reminders they have set in the Evernote app, along with the link to the note. Like the other integrations, any additional changes would fire up the Evernote app.
Microsoft added that the Sunrise team has been responsible for this integration. "Since the Sunrise team joined Outlook, we've been hard at work bringing all the goodness and extra features from their app directly into our calendar to give you a single, powerful app for managing your personal and professional life. Calendar Apps, along with a two-week mini-calendar, three-day view and iOS calendar widget, have already made it to Outlook, with Connected Calendars up next," the blog post adds.
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Samsung Takes India's Premium Smartphone Crown in 2015: CMR

2015 was another remarkable year for smartphones. We saw different companies getting increasingly competitive and launch affordable products, and we also witnessed several new players arrive in the market. According to CyberMedia Research, 96.4 million smartphones were shipped in India last year. Of this voluminous number, 3.4 percent handsets accounted for premium segment smartphones (priced at Rs. 30,000 or above). Samsung assumed the top-smartphone manufacturer spot in the category.
According to the marketing and research firm CyberMedia Research, Samsung assumed 46 percentcapture of the premium smartphone market in India. The South Korean smartphone manufacturer was closely followed by Apple, which boasts of 44 percent market share. Sony is the third biggest player in the premium smartphone race, capturing 3 percent of the pie. Overall, CyberMedia Research says, it saw 53 percent growth in the premium segment smartphones segment.
The research also claims that 98 percent of these premium smartphones shipped in the country last year supported 4G connectivity. Similarly, 99 percent of these smartphones were running eitherAndroid or iOS. What's worth noting here is that Microsoft and BlackBerry didn't launch many "premium" smartphones last year. Another observation made by the firm is that 63 percent of these phablets feature a 5-inch or larger display. The vast majority of them -- 79.5 percent, to be exact -- were powered by a Qualcomm-made SoC.
"This is an encouraging indicator that the premium segment is exhibiting such growth. As the Indian market moves from a volume game to value market, premium segment becomes significant for the industry where you sell lesser units for higher value," said Faisal Kawoosa, Lead Analyst Telecoms, CMR. "To mark the next level of growth, the India Mobile Handset brands need to leverage the premium segment as the units market shrinks."
The firm believes that premium smartphone shipment will likely hit 5-million mark this year.
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Retailers Want Government to Ensure Strict Implementation of 'No Cashbacks' Policy




Retailers Association of India (RAI) has said that cashback or the money-back guarantee offers made by marketplace e-commerce players should be treated as influencing the selling price.
In a letter to Commerce and Industry Minister Nirmala Sitharaman, RAI said with the objective of ensuring a level playing field for all channels of retail in India, the ministry should come out with certain clarifications so that there is no violation in the implementation of the spirit of the policy.
It said that since the guidelines forbid marketplaces from participating in pricing directly or indirectly, all discounts, coupons, vouchers be offered by the individual seller.
"These should not be issued by the marketplace. Thus, a basket level discount/cash back would have to be restricted to the basket/order of each seller and not at a consolidated level," it said.
"Cashback/money back guarantee offered by a marketplace should be considered tantamount to influencing selling price," the association added.
It also said that consolidated orders covering multiple sellers should not be permitted.
"Considering that no seller should be having more that 25 percent share on the market place, the marketplace must file monthly disclosure with relevant (Enforcement Directorate) authority, giving details," it added.
RAI also said that a full seller profile, including tax registration details, contact numbers, PAN numbers should be available on the online platform and accessible to consumer. "Marketplaces be made responsible for vetting the genuineness of sellers listed on the platform and the authenticity of their contact details to protect consumer interest in cases where the products turn our faulty/fraudulent," it added.
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Hollywood Woos 'Generation Xbox' With 'Hardcore Henry'

First-person live-action shooter "Hardcore Henry" hits theaters this weekend in a blaze of buzz hailing the movie as a new cinematic genre for "Generation Xbox" - but sharply dividing critics.
The Russian-American production shares the aesthetic of hit "point-of-view" video games like 'Halo' and 'Call of Duty,' but with real actors, filmed on GoPro cameras attached to the main character.
"Action cinema has always thrived when it captured the sensation of participating in dangerous situations that most people would much rather avoid in real life," said Russian first-time director Ilya Naishuller.
"The goal with 'Hardcore Henry' was to push it a step further, to put the audience right into the body of the protagonist, to have them experience the primal, exhilarating feeling that we usually view from a much safer distance."
The first-person device isn't new; audiences have gazed out from behind the eyes of the hero or antagonist in all manner of action and horror movies, from 'Halloween' and 'The Evil Dead' to 'Predator' and 'Jaws.'
What is new is a movie that uses almost no other type of camera angle, from its violent opening scenes until its blood-spattered conclusion, 96 minutes and several dozen gruesome deaths later.
It is the logical conclusion of a decade that has seen Hollywood flirt with gaming franchises like 'Tomb Raider' and 'Resident Evil' to attract 'Generation Xbox,' a term popularized by British screenwriter Jamie Russell.
UltraviolenceIn his 2012 book "Generation Xbox: How Videogames Invaded Hollywood," Russell argues that Hollywood has been losing the prime moviegoing demographic of 18 to 24-year-olds who are increasingly thinking: "Why watch a movie, when you can live inside one?"
"Generation Xbox knows that the once solid boundary between games and movies has become a permeable membrane. They use their Xbox 360s and PS3s to watch Netflix movies. They create their own machinima videos out of the latest first-person shooters," he says.
"They're more likely to have a poster of Niko Bellic from 'Grand Theft Auto IV' on their bedroom wall than Travis Bickle from 'Taxi Driver' or Tony Montana from 'Scarface.'"
"Hardcore Henry" opened on 3,000 screens in the United States over the weekend, distributed by STX Entertainment, which snapped up the worldwide rights at the Toronto Film Festival.
It also debuted in Russia, mainland Europe and Britain, with critics divided over what to make of cinema's latest innovation.
Shot mainly in Moscow, with a few days in Los Angeles, the film opens with protagonist Henry having lost his memory and learning he is a cyborg who must protect his wife from a gang of ultraviolent criminals.
The audience is not shown Henry's face - even in the mirror - apart from one fleeting half-glance near the end, and the character is not assigned to an actor in the credits.
"Hardcore Henry" grew from a first-person music video made by Naishuller for his punk band "Biting Elbows" that became a viral sensation, attracting over 120 million views on video-sharing sites.
Filmmaker Timur Bekmambetov, whose credits include thriller "Unfriended," and fantasy "Abraham Lincoln: Vampire Hunter," persuaded the novice director to turn his concept into a feature film.
'Transformative filmmaking'"I admired Ilya's daring, creative spirit. There are three major factors that draw me to a project - originality and boldness, and an interesting concept," said Bekmambetov.
In front of the GoPro for much of the running time is South African actor Sharlto Copley - who played lead roles in a string of hits including 'District 9,' 'Elysium" and 'Maleficent' - as Henry's mentor who guides him through a series of increasingly deadly assignments.
Haley Bennett, who was in Antoine Fuqua's 2014 film 'The Equalizer' and stars in his upcoming remake of 1960 western "The Magnificent Seven," appears as Henry's wife, while Britain's Tim Roth makes a brief appearance as his father.
The movie has been touted as a potential game-changer to rival CGI, introduced in "Westworld" (1973), the "steadicam" in 1980's 'The Shining,' or the slow-mo 'Bullet Time' of the 1990s 'The Matrix' trilogy.
"If 'Hardcore Henry' succeeds, then Naishuller's technique could go from being greeted as a gimmick to zeitgeist transformative filmmaking that disrupts traditional notions of the movie-going experience," said Ross Lincoln, a critic for film website Deadline Hollywood.
But he went on to describe Naishuller's movie as "more of an endurance test" than traditional actioner that "asks much of anyone who is not a hardcore gamer."
The New York Post made the wry observation in its one-star review that the film had "precisely replicated the experience of watching someone else play a video game."
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Nazara, Supercell's Game Lead, and London Venture Partners Invest in TrulySocial

Nazara Games has announced its investment in London-based mobile games studio TrulySocial along with London Venture Partners and Supercell's Game Lead, Drussila Hollanda-Grönberg.
"We see a perfect fit with TrulySocial's contemporary social world and are working with them to bring a completely new genre of gaming to India." said Nazara CEO Manish Agarwal.
"With TrulySocial we are delighted to have an opportunity to see ourselves along with key international players. We plan to bring new, innovative and delightful content for the Indian gaming audience. We believe in their team's idea of 'not just making a game but changing gaming' is what excites us and motivates us to making this investment in their conviction."
Founded in 2011, TrulySocial is working on a social mobile game for Android and iOS called Hugs (which seems to be its only game at the moment). TrulySocial's website has described it as one that will "truly gamify social and romantic encounters" along with a steady stream of celebrity-themed content. Considering Nazara's access to celebrity licenses in India, we won't be surprised to see it localise and distribute Hugs for an Indian release.
The company has been on a deal-making spree of late. This follows up Nazara's most recent announcement of signing up Hrithik Roshan to feature in mobile games as well as its access the Virat Kohli license. And that doesn't include the Amar Chitra Katha and Chhota Bheem properties it has or itspublishing deal with ZeptoLabs.
Last year, industry sources claimed Nazara was looking to raise between $50 to $100 million in funding. Hopefully we won't have to wait too long to see a majority of these deals result in an actual game release.
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Yahoo Extends Deadline for Bids by a Week: Report

Yahoo Inc has extended the deadline to bid for its businesses by a week to April 18, technology news website Re/code reported, citing people familiar with the matter.
Yahoo, whose shares were up 1.7 percent in early trading, had set an April 11 deadline for preliminary bids, which could yield a deal by June or July, the Wall Street Journal had reported.
Yahoo has launched an auction of its core Internet business, which includes search, mail and news sites, after abandoning its plan to spin-off its stake in Chinese e-commerce giant Alibaba Group Holding Ltd.
The company has been struggling to keep up with Alphabet Inc's Google unit and Facebook Inc in the battle for online advertisers.
Verizon Communications Inc is ready to make a bid for Yahoo's Web business, and hopes to make a merger more successful by also making an offer for a stake in Yahoo Japan Corp, Bloomberg reported on Thursday.
Google is also mulling a bid for Yahoo's core business, Bloomberg reported, citing a source.
However, Re/code's Kara Swisher said that a Google bid was "highly unlikely."
Yahoo is also under pressure from activist investor Starboard Value LP which moved to overthrow the entire board of the company, including Chief Executive Marissa Mayer, last month.
Yahoo spokeswoman Rebecca Neufeld said the company had no comment.
Yahoo shares, which have risen about 9 percent since the beginning of the year, were up 1.4 percent at $36.67 in early trading.
© Thomson Reuters 2016
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